![]() ![]() ![]() ![]() If you use a custom equipment object in a custom unit, it will be embedded into the unit data, if you include that unit into a prefab, the custom equipment will be stored in the prefab, and if you place the prefab into a battle, the custom equipment will be saved in the battle. This is important, because there could be different versions of the same item in one map. Each custom item also has a version number, which is shown right next to the name in lists. In most lists (for instance the equipment lists), there is a small blue symbol next to the item to indicate which equipment items are custom content and which items are vanilla content. Before I'm going to start explaining all you need to know about how to create custom equipment, let me briefly explain some things about the implementation and usage.Ĭustom equipment items can be used pretty much anywhere, where you can also use vanilla equipment. ![]()
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